LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
Loading...
Searching...
No Matches
LootLockerSessionOptionals.h
Go to the documentation of this file.
1#pragma once
2
3#include "CoreMinimal.h"
4#include "LootLockerSessionOptionals.generated.h"
5
10USTRUCT(BlueprintType)
12{
13 GENERATED_BODY()
14 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LootLocker")
18 FString Timezone = "";
22 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LootLocker")
23 FString Player_name = "";
29 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LootLocker")
35 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LootLocker")
36 bool Check_dlc = false;
37
38 bool IsSet() const
39 {
40 return !Timezone.IsEmpty() || !Player_name.IsEmpty() || Auto_create_profile != true || Check_dlc;
41 }
42};
Optional parameters that can be sent when starting a session.
Definition LootLockerSessionOptionals.h:12
FString Timezone
Timezone in IANA format.
Definition LootLockerSessionOptionals.h:18
bool Check_dlc
Whether the client reports owning DLC for this player.
Definition LootLockerSessionOptionals.h:36
bool IsSet() const
Definition LootLockerSessionOptionals.h:38
bool Auto_create_profile
Whether to automatically create a profile for the player if one does not exist.
Definition LootLockerSessionOptionals.h:30
FString Player_name
The name of the player (same as set by SetPlayerName).
Definition LootLockerSessionOptionals.h:23