14 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"LootLocker")
18 FString Timezone = "";
22 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LootLocker")
29 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LootLocker")
30 bool Auto_create_profile = true;
34 return !Timezone.IsEmpty() || !
Player_name.IsEmpty() || Auto_create_profile !=
true;