LootLocker Unreal SDK 10.6.0
Game backend SDK for Unreal Engine
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LootLockerSessionOptionals.h
Go to the documentation of this file.
1#pragma once
2
3#include "CoreMinimal.h"
4#include "LootLockerSessionOptionals.generated.h"
5
10USTRUCT(BlueprintType)
12{
13 GENERATED_BODY()
14 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LootLocker")
18 FString Timezone = "";
22 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LootLocker")
23 FString Player_name = "";
29 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LootLocker")
30 bool Auto_create_profile = true;
31
32 bool IsSet() const
33 {
34 return !Timezone.IsEmpty() || !Player_name.IsEmpty() || Auto_create_profile != true;
35 }
36};
Optional parameters that can be sent when starting a session.
Definition LootLockerSessionOptionals.h:12