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LootLocker Unreal SDK
10.4.0
Game backend SDK for Unreal Engine
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LootLockerSessionOptionals.h
Go to the documentation of this file.
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#pragma once
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#include "CoreMinimal.h"
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#include "LootLockerSessionOptionals.generated.h"
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USTRUCT(BlueprintType)
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struct
FLootLockerSessionOptionals
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{
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"LootLocker"
)
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FString Timezone = "";
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LootLocker")
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FString
Player_name
= "";
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bool
IsSet()
const
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{
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return
!Timezone.IsEmpty() || !
Player_name
.IsEmpty();
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}
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};
ELootLockerPlayerDataLookupIdType::Player_name
@ Player_name
FLootLockerSessionOptionals
Optional parameters that can be sent when starting a session.
Definition
LootLockerSessionOptionals.h:12
LootLockerSDK
Source
LootLockerSDK
Public
LootLockerSessionOptionals.h
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Doxygen
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LootLocker