3#include "CoreMinimal.h"
4#include "LootLockerSessionOptionals.generated.h"
14 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"LootLocker")
22 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"LootLocker")
29 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"LootLocker")
35 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"LootLocker")
Optional parameters that can be sent when starting a session.
Definition LootLockerSessionOptionals.h:12
FString Timezone
Timezone in IANA format.
Definition LootLockerSessionOptionals.h:18
bool Check_dlc
Whether the client reports owning DLC for this player.
Definition LootLockerSessionOptionals.h:36
bool IsSet() const
Definition LootLockerSessionOptionals.h:38
bool Auto_create_profile
Whether to automatically create a profile for the player if one does not exist.
Definition LootLockerSessionOptionals.h:30
FString Player_name
The name of the player (same as set by SetPlayerName).
Definition LootLockerSessionOptionals.h:23