LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerRedeemEpicStorePurchaseForCharacterRequest Struct Reference

Request to redeem one or more Epic Games Store entitlements for a specific character, extending the player request with a character ULID. More...

#include <LootLockerPurchasesRequestHandler.h>

Inheritance diagram for FLootLockerRedeemEpicStorePurchaseForCharacterRequest:
Collaboration diagram for FLootLockerRedeemEpicStorePurchaseForCharacterRequest:

Data Fields

FString Character_id = ""
 The ulid of the character to redeem this purchase for.
 
- Data Fields inherited from FLootLockerRedeemEpicStorePurchaseForPlayerRequest
FString Account_id = ""
 The epic account id of the account that this purchase was made for.
 
FString Bearer_token = ""
 This is the token from epic used to allow the LootLocker backend to verify ownership of the specified entitlements.
 
TArray< FString > Entitlement_ids
 The ids of the purchased entitlements that you wish to redeem.
 
FString Sandbox_id = ""
 The Sandbox Id configured for the game making the purchase (this is the sandbox id from your epic online service configuration)
 

Detailed Description

Request to redeem one or more Epic Games Store entitlements for a specific character, extending the player request with a character ULID.

Field Documentation

◆ Character_id

FString FLootLockerRedeemEpicStorePurchaseForCharacterRequest::Character_id = ""

The ulid of the character to redeem this purchase for.