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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Request to redeem one or more Epic Games Store entitlements for a specific character, extending the player request with a character ULID. More...
#include <LootLockerPurchasesRequestHandler.h>


Data Fields | |
| FString | Character_id = "" |
| The ulid of the character to redeem this purchase for. | |
Data Fields inherited from FLootLockerRedeemEpicStorePurchaseForPlayerRequest | |
| FString | Account_id = "" |
| The epic account id of the account that this purchase was made for. | |
| FString | Bearer_token = "" |
| This is the token from epic used to allow the LootLocker backend to verify ownership of the specified entitlements. | |
| TArray< FString > | Entitlement_ids |
| The ids of the purchased entitlements that you wish to redeem. | |
| FString | Sandbox_id = "" |
| The Sandbox Id configured for the game making the purchase (this is the sandbox id from your epic online service configuration) | |
Request to redeem one or more Epic Games Store entitlements for a specific character, extending the player request with a character ULID.
| FString FLootLockerRedeemEpicStorePurchaseForCharacterRequest::Character_id = "" |
The ulid of the character to redeem this purchase for.