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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Request to redeem one or more Epic Games Store entitlements for the current player using an Epic account identifier, authorization token, and sandbox identifier. More...
#include <LootLockerPurchasesRequestHandler.h>

Data Fields | |
| FString | Account_id = "" |
| The epic account id of the account that this purchase was made for. | |
| FString | Bearer_token = "" |
| This is the token from epic used to allow the LootLocker backend to verify ownership of the specified entitlements. | |
| TArray< FString > | Entitlement_ids |
| The ids of the purchased entitlements that you wish to redeem. | |
| FString | Sandbox_id = "" |
| The Sandbox Id configured for the game making the purchase (this is the sandbox id from your epic online service configuration) | |
Request to redeem one or more Epic Games Store entitlements for the current player using an Epic account identifier, authorization token, and sandbox identifier.
| FString FLootLockerRedeemEpicStorePurchaseForPlayerRequest::Account_id = "" |
The epic account id of the account that this purchase was made for.
| FString FLootLockerRedeemEpicStorePurchaseForPlayerRequest::Bearer_token = "" |
This is the token from epic used to allow the LootLocker backend to verify ownership of the specified entitlements.
This is sometimes referred to as the Server Auth Ticket or Auth Token depending on your Epic integration.
| TArray<FString> FLootLockerRedeemEpicStorePurchaseForPlayerRequest::Entitlement_ids |
The ids of the purchased entitlements that you wish to redeem.
| FString FLootLockerRedeemEpicStorePurchaseForPlayerRequest::Sandbox_id = "" |
The Sandbox Id configured for the game making the purchase (this is the sandbox id from your epic online service configuration)