LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerRedeemEpicStorePurchaseForPlayerRequest Struct Reference

Request to redeem one or more Epic Games Store entitlements for the current player using an Epic account identifier, authorization token, and sandbox identifier. More...

#include <LootLockerPurchasesRequestHandler.h>

Inheritance diagram for FLootLockerRedeemEpicStorePurchaseForPlayerRequest:

Data Fields

FString Account_id = ""
 The epic account id of the account that this purchase was made for.
 
FString Bearer_token = ""
 This is the token from epic used to allow the LootLocker backend to verify ownership of the specified entitlements.
 
TArray< FString > Entitlement_ids
 The ids of the purchased entitlements that you wish to redeem.
 
FString Sandbox_id = ""
 The Sandbox Id configured for the game making the purchase (this is the sandbox id from your epic online service configuration)
 

Detailed Description

Request to redeem one or more Epic Games Store entitlements for the current player using an Epic account identifier, authorization token, and sandbox identifier.

Field Documentation

◆ Account_id

FString FLootLockerRedeemEpicStorePurchaseForPlayerRequest::Account_id = ""

The epic account id of the account that this purchase was made for.

◆ Bearer_token

FString FLootLockerRedeemEpicStorePurchaseForPlayerRequest::Bearer_token = ""

This is the token from epic used to allow the LootLocker backend to verify ownership of the specified entitlements.

This is sometimes referred to as the Server Auth Ticket or Auth Token depending on your Epic integration.

◆ Entitlement_ids

TArray<FString> FLootLockerRedeemEpicStorePurchaseForPlayerRequest::Entitlement_ids

The ids of the purchased entitlements that you wish to redeem.

◆ Sandbox_id

FString FLootLockerRedeemEpicStorePurchaseForPlayerRequest::Sandbox_id = ""

The Sandbox Id configured for the game making the purchase (this is the sandbox id from your epic online service configuration)