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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Represents an asset reward in a notification, linking the reward to an asset and its optional variation or rental option. More...
#include <LootLockerNotificationsRequestHandler.h>

Data Fields | |
| FString | Created_at = "" |
| The date the Asset reward was created. | |
| FString | Updated_at = "" |
| The date the Asset reward was last updated. | |
| FLootLockerNotificationRewardAssetDetails | Details |
| The details on the Asset. | |
| int | Asset_variation_id = 0 |
| The Asset variation ID, will be 0 if it's not a variation. | |
| int | Asset_rental_option_id = 0 |
| The Asset rental option ID, will be 0 if it's not a rental. | |
| int | Asset_id = 0 |
| The ID of the Asset. | |
| FString | Reward_id = "" |
| The ID of the reward. | |
| FString | Asset_ulid = "" |
| The ULID of the Asset. | |
Represents an asset reward in a notification, linking the reward to an asset and its optional variation or rental option.
| int FLootLockerNotificationRewardAsset::Asset_id = 0 |
The ID of the Asset.
| int FLootLockerNotificationRewardAsset::Asset_rental_option_id = 0 |
The Asset rental option ID, will be 0 if it's not a rental.
| FString FLootLockerNotificationRewardAsset::Asset_ulid = "" |
The ULID of the Asset.
| int FLootLockerNotificationRewardAsset::Asset_variation_id = 0 |
The Asset variation ID, will be 0 if it's not a variation.
| FString FLootLockerNotificationRewardAsset::Created_at = "" |
The date the Asset reward was created.
| FLootLockerNotificationRewardAssetDetails FLootLockerNotificationRewardAsset::Details |
The details on the Asset.
| FString FLootLockerNotificationRewardAsset::Reward_id = "" |
The ID of the reward.
| FString FLootLockerNotificationRewardAsset::Updated_at = "" |
The date the Asset reward was last updated.