LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerNotificationRewardAssetDetails Struct Reference

Holds the display details of an asset referenced in a notification reward, including its name, thumbnail URL, ULID, legacy numeric id, and optional variation or rental option information. More...

#include <LootLockerNotificationsRequestHandler.h>

Data Fields

FString Name = ""
 The name of the Asset.
 
FString Thumbnail = ""
 The url to the thumbnail, will be null if it's not set in the LootLocker console.
 
FString Variation_name = ""
 The name of the Variation Asset, will be null if it's not a Variation Asset.
 
FString Rental_option_name = ""
 The name of the Rental Asset, will be null if it's not a Variation Asset.
 
int Variation_id = 0
 The ID of the Variation, will be 0 if it's not a Variation Asset.
 
int Rental_option_id = 0
 The ID of the rental option, will be 0 if it's not a Rental Asset.
 
int Legacy_id = 0
 The ID of the Asset.
 
FString Id = ""
 the ULID of the Asset.
 

Detailed Description

Holds the display details of an asset referenced in a notification reward, including its name, thumbnail URL, ULID, legacy numeric id, and optional variation or rental option information.

Field Documentation

◆ Id

FString FLootLockerNotificationRewardAssetDetails::Id = ""

the ULID of the Asset.

◆ Legacy_id

int FLootLockerNotificationRewardAssetDetails::Legacy_id = 0

The ID of the Asset.

◆ Name

FString FLootLockerNotificationRewardAssetDetails::Name = ""

The name of the Asset.

◆ Rental_option_id

int FLootLockerNotificationRewardAssetDetails::Rental_option_id = 0

The ID of the rental option, will be 0 if it's not a Rental Asset.

◆ Rental_option_name

FString FLootLockerNotificationRewardAssetDetails::Rental_option_name = ""

The name of the Rental Asset, will be null if it's not a Variation Asset.

◆ Thumbnail

FString FLootLockerNotificationRewardAssetDetails::Thumbnail = ""

The url to the thumbnail, will be null if it's not set in the LootLocker console.

◆ Variation_id

int FLootLockerNotificationRewardAssetDetails::Variation_id = 0

The ID of the Variation, will be 0 if it's not a Variation Asset.

◆ Variation_name

FString FLootLockerNotificationRewardAssetDetails::Variation_name = ""

The name of the Variation Asset, will be null if it's not a Variation Asset.