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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Holds the display details of an asset referenced in a notification reward, including its name, thumbnail URL, ULID, legacy numeric id, and optional variation or rental option information. More...
#include <LootLockerNotificationsRequestHandler.h>
Data Fields | |
| FString | Name = "" |
| The name of the Asset. | |
| FString | Thumbnail = "" |
| The url to the thumbnail, will be null if it's not set in the LootLocker console. | |
| FString | Variation_name = "" |
| The name of the Variation Asset, will be null if it's not a Variation Asset. | |
| FString | Rental_option_name = "" |
| The name of the Rental Asset, will be null if it's not a Variation Asset. | |
| int | Variation_id = 0 |
| The ID of the Variation, will be 0 if it's not a Variation Asset. | |
| int | Rental_option_id = 0 |
| The ID of the rental option, will be 0 if it's not a Rental Asset. | |
| int | Legacy_id = 0 |
| The ID of the Asset. | |
| FString | Id = "" |
| the ULID of the Asset. | |
Holds the display details of an asset referenced in a notification reward, including its name, thumbnail URL, ULID, legacy numeric id, and optional variation or rental option information.
| FString FLootLockerNotificationRewardAssetDetails::Id = "" |
the ULID of the Asset.
| int FLootLockerNotificationRewardAssetDetails::Legacy_id = 0 |
The ID of the Asset.
| FString FLootLockerNotificationRewardAssetDetails::Name = "" |
The name of the Asset.
| int FLootLockerNotificationRewardAssetDetails::Rental_option_id = 0 |
The ID of the rental option, will be 0 if it's not a Rental Asset.
| FString FLootLockerNotificationRewardAssetDetails::Rental_option_name = "" |
The name of the Rental Asset, will be null if it's not a Variation Asset.
| FString FLootLockerNotificationRewardAssetDetails::Thumbnail = "" |
The url to the thumbnail, will be null if it's not set in the LootLocker console.
| int FLootLockerNotificationRewardAssetDetails::Variation_id = 0 |
The ID of the Variation, will be 0 if it's not a Variation Asset.
| FString FLootLockerNotificationRewardAssetDetails::Variation_name = "" |
The name of the Variation Asset, will be null if it's not a Variation Asset.