LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerLeaderboardArchivePlayer Struct Reference

#include <LootLockerLeaderboardArchiveRequestHandler.h>

Data Fields

FString name = ""
 The name of the Player.
 
FString public_uid = ""
 The Public UID of the Player.
 
int id = 0
 The ID of the Player.
 
FString player_ulid = ""
 The ULID of the Player.
 

Field Documentation

◆ id

int FLootLockerLeaderboardArchivePlayer::id = 0

The ID of the Player.

◆ name

FString FLootLockerLeaderboardArchivePlayer::name = ""

The name of the Player.

◆ player_ulid

FString FLootLockerLeaderboardArchivePlayer::player_ulid = ""

The ULID of the Player.

◆ public_uid

FString FLootLockerLeaderboardArchivePlayer::public_uid = ""

The Public UID of the Player.