6#include "CoreMinimal.h"
10#include "LootLockerLeaderboardArchiveRequestHandler.generated.h"
17 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
20 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
21 FString public_uid = "";
23 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
26 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
27 FString player_ulid = "";
35 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
38 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
39 FString metadata = "";
41 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
42 FString member_id = "";
44 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
47 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
56 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
57 FString last_modified = "";
59 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
60 FString content_type = "";
62 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
65 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
66 int content_length = 0;
74 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
83 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
Definition LootLockerLeaderboardArchiveRequestHandler.h:98
static FString GetLeaderboardArchive(const FLootLockerPlayerData &PlayerData, const FString &Key, int Count, const FString &After, const FLootLockerLeaderboardArchiveDetailResponseDelegate &OnCompletedRequest)
static FString ListLeaderboardArchive(const FLootLockerPlayerData &PlayerData, const FString &LeaderboardKey, const FLootLockerLeaderboardArchiveResponseDelegate &OnCompletedRequest)
ULootLockerLeaderboardArchiveRequestHandler()
Definition LootLockerLeaderboardArchiveRequestHandler.h:101
void(* FLootLockerLeaderboardArchiveDetailResponseDelegate)(FLootLockerLeaderboardArchiveDetailsResponse)
C++ response callback delegate; receives an FLootLockerLeaderboardArchiveDetailsResponse result.
Definition LootLockerLeaderboardArchiveRequestHandler.h:92
void(* FLootLockerLeaderboardArchiveResponseDelegate)(FLootLockerLeaderboardArchiveResponse)
C++ response callback delegate; receives an FLootLockerLeaderboardArchiveResponse result.
Definition LootLockerLeaderboardArchiveRequestHandler.h:90
Definition LootLockerLeaderboardArchiveRequestHandler.h:71
Definition LootLockerLeaderboardArchiveRequestHandler.h:32
Definition LootLockerLeaderboardArchiveRequestHandler.h:14
Definition LootLockerLeaderboardArchiveRequestHandler.h:80
Definition LootLockerLeaderboardArchiveRequestHandler.h:53
Definition LootLockerPlayerData.h:12
Base response struct — every SDK callback receives a struct that derives from this.
Definition LootLockerResponse.h:19