LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerLeaderboardArchive Struct Reference

#include <LootLockerLeaderboardArchiveRequestHandler.h>

Data Fields

FString last_modified = ""
 The date when the archived Leaderboard was modified.
 
FString content_type = ""
 The type of content (application/json).
 
FString key = ""
 The Key which is used to identify a json body of an old Leaderboard.
 
int content_length = 0
 Length of the archived Leaderboard.
 

Field Documentation

◆ content_length

int FLootLockerLeaderboardArchive::content_length = 0

Length of the archived Leaderboard.

◆ content_type

FString FLootLockerLeaderboardArchive::content_type = ""

The type of content (application/json).

◆ key

FString FLootLockerLeaderboardArchive::key = ""

The Key which is used to identify a json body of an old Leaderboard.

◆ last_modified

FString FLootLockerLeaderboardArchive::last_modified = ""

The date when the archived Leaderboard was modified.