LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
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FLootLockerErrorReportRequest Struct Reference

#include <LootLockerErrorReportRequestHandler.h>

Data Fields

FString user_description
FString client_request_id
FString server_request_id
FString trace_id
int32 status_code = 0
FString message
FString endpoint
FString http_method
FString response_json_body
TArray< FString > response_headers
FString request_body
TArray< FString > request_headers
int32 retry_attempts = 0
float request_duration_seconds = 0.0f
FString server_timestamp
FString client_timestamp
FString player_ulid
FString sdk_version

Field Documentation

◆ client_request_id

FString FLootLockerErrorReportRequest::client_request_id

◆ client_timestamp

FString FLootLockerErrorReportRequest::client_timestamp

◆ endpoint

FString FLootLockerErrorReportRequest::endpoint

◆ http_method

FString FLootLockerErrorReportRequest::http_method

◆ message

FString FLootLockerErrorReportRequest::message

◆ player_ulid

FString FLootLockerErrorReportRequest::player_ulid

◆ request_body

FString FLootLockerErrorReportRequest::request_body

◆ request_duration_seconds

float FLootLockerErrorReportRequest::request_duration_seconds = 0.0f

◆ request_headers

TArray<FString> FLootLockerErrorReportRequest::request_headers

◆ response_headers

TArray<FString> FLootLockerErrorReportRequest::response_headers

◆ response_json_body

FString FLootLockerErrorReportRequest::response_json_body

◆ retry_attempts

int32 FLootLockerErrorReportRequest::retry_attempts = 0

◆ sdk_version

FString FLootLockerErrorReportRequest::sdk_version

◆ server_request_id

FString FLootLockerErrorReportRequest::server_request_id

◆ server_timestamp

FString FLootLockerErrorReportRequest::server_timestamp

◆ status_code

int32 FLootLockerErrorReportRequest::status_code = 0

◆ trace_id

FString FLootLockerErrorReportRequest::trace_id

◆ user_description

FString FLootLockerErrorReportRequest::user_description