LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerErrorReportRequest Struct Reference

#include <LootLockerErrorReportRequestHandler.h>

Data Fields

FString user_description
 
FString client_request_id
 
FString server_request_id
 
FString trace_id
 
int32 status_code = 0
 
FString message
 
FString endpoint
 
FString http_method
 
FString response_json_body
 
TArray< FString > response_headers
 
FString request_body
 
TArray< FString > request_headers
 
int32 retry_attempts = 0
 
float request_duration_seconds = 0.0f
 
FString server_timestamp
 
FString client_timestamp
 
FString player_ulid
 
FString sdk_version
 

Field Documentation

◆ client_request_id

FString FLootLockerErrorReportRequest::client_request_id

◆ client_timestamp

FString FLootLockerErrorReportRequest::client_timestamp

◆ endpoint

FString FLootLockerErrorReportRequest::endpoint

◆ http_method

FString FLootLockerErrorReportRequest::http_method

◆ message

FString FLootLockerErrorReportRequest::message

◆ player_ulid

FString FLootLockerErrorReportRequest::player_ulid

◆ request_body

FString FLootLockerErrorReportRequest::request_body

◆ request_duration_seconds

float FLootLockerErrorReportRequest::request_duration_seconds = 0.0f

◆ request_headers

TArray<FString> FLootLockerErrorReportRequest::request_headers

◆ response_headers

TArray<FString> FLootLockerErrorReportRequest::response_headers

◆ response_json_body

FString FLootLockerErrorReportRequest::response_json_body

◆ retry_attempts

int32 FLootLockerErrorReportRequest::retry_attempts = 0

◆ sdk_version

FString FLootLockerErrorReportRequest::sdk_version

◆ server_request_id

FString FLootLockerErrorReportRequest::server_request_id

◆ server_timestamp

FString FLootLockerErrorReportRequest::server_timestamp

◆ status_code

int32 FLootLockerErrorReportRequest::status_code = 0

◆ trace_id

FString FLootLockerErrorReportRequest::trace_id

◆ user_description

FString FLootLockerErrorReportRequest::user_description