19 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
21 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
23 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
25 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
27 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
29 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
31 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
33 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
35 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
37 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
39 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
41 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
43 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
45 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
47 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
49 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
51 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
53 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
static FString ReportSDKError(const FLootLockerPlayerData &PlayerData, const FLootLockerErrorReportRequest &Report, const FLootLockerSendErrorReportDelegate &OnComplete)
Send a report about a failed LootLocker request to the dedicated error-report endpoint.