LootLocker Unreal SDK 10.5.0
Game backend SDK for Unreal Engine
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LootLockerErrorData.h
Go to the documentation of this file.
1// Copyright (c) 2021 LootLocker
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "LootLockerErrorData.generated.h"
7
9USTRUCT(BlueprintType)
11{
12 GENERATED_BODY()
14 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
15 FString ban_reason = "";
17 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
18 FString banned_on = "";
21 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
22 FString banned_until = "";
24 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
25 bool permanent = false;
26};
27
28USTRUCT(BlueprintType)
30{
31 GENERATED_BODY()
33 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
34 FString Code = "";
36 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
37 FString Doc_url = "";
39 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
40 FString Request_id = "";
42 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
43 FString Trace_id = "";
47 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
48 int Retry_after_seconds = -1;
50 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
51 FString Message = "";
54 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
56};
Details about a player's active ban.
Definition LootLockerErrorData.h:11
Definition LootLockerErrorData.h:30