LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerAcceptedFriend Struct Reference

Represents a single friend. More...

#include <LootLockerFriendsRequestHandler.h>

Inheritance diagram for FLootLockerAcceptedFriend:
Collaboration diagram for FLootLockerAcceptedFriend:

Data Fields

FString Accepted_at = ""
 The online status of the player.
 
- Data Fields inherited from FLootLockerFriend
FString Player_id = ""
 The ulid of the player.
 
FString Player_name = ""
 The name (if any has been set) of the player.
 
FString Name = ""
 The name (if any has been set) of the player.
 
FString Public_uid = ""
 The public uid of the player.
 
FString Created_at = ""
 The creation date of the player.
 

Detailed Description

Represents a single friend.

Field Documentation

◆ Accepted_at

FString FLootLockerAcceptedFriend::Accepted_at = ""

The online status of the player.

The creation date of the player