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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Represents a single friend. More...
#include <LootLockerFriendsRequestHandler.h>


Data Fields | |
| FString | Accepted_at = "" |
| The online status of the player. | |
Data Fields inherited from FLootLockerFriend | |
| FString | Player_id = "" |
| The ulid of the player. | |
| FString | Player_name = "" |
| The name (if any has been set) of the player. | |
| FString | Name = "" |
| The name (if any has been set) of the player. | |
| FString | Public_uid = "" |
| The public uid of the player. | |
| FString | Created_at = "" |
| The creation date of the player. | |
Represents a single friend.
| FString FLootLockerAcceptedFriend::Accepted_at = "" |
The online status of the player.
The creation date of the player