LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerFriend Struct Reference

Represents a single friend. More...

#include <LootLockerFriendsRequestHandler.h>

Inheritance diagram for FLootLockerFriend:

Data Fields

FString Player_id = ""
 The ulid of the player.
 
FString Player_name = ""
 The name (if any has been set) of the player.
 
FString Name = ""
 The name (if any has been set) of the player.
 
FString Public_uid = ""
 The public uid of the player.
 
FString Created_at = ""
 The creation date of the player.
 

Detailed Description

Represents a single friend.

Field Documentation

◆ Created_at

FString FLootLockerFriend::Created_at = ""

The creation date of the player.

◆ Name

FString FLootLockerFriend::Name = ""

The name (if any has been set) of the player.

◆ Player_id

FString FLootLockerFriend::Player_id = ""

The ulid of the player.

◆ Player_name

FString FLootLockerFriend::Player_name = ""

The name (if any has been set) of the player.

◆ Public_uid

FString FLootLockerFriend::Public_uid = ""

The public uid of the player.