#include <LootLockerItemRequestHandler.h>
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| static FString | ListItemTemplates (const FLootLockerPlayerData &PlayerData, int32 PerPage, int32 Page, const FLootLockerListItemTemplatesResponseDelegate &OnCompletedRequest) |
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| static FString | ListPlayerInventoryItems (const FLootLockerPlayerData &PlayerData, int32 PerPage, int32 Page, const FString &Name, ELootLockerItemType ItemType, ELootLockerItemConsumableFilter ConsumableFilter, ELootLockerItemSortField Sort, ELootLockerItemSortOrder Order, const FLootLockerListPlayerInventoryItemsResponseDelegate &OnCompletedRequest) |
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| static FString | GetPlayerInventoryItem (const FLootLockerPlayerData &PlayerData, const FString &InventoryId, const FLootLockerGetPlayerInventoryItemResponseDelegate &OnCompletedRequest) |
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| static FString | DeletePlayerInventoryItem (const FLootLockerPlayerData &PlayerData, const FString &InventoryId, const FLootLockerDefaultDelegate &OnCompletedRequest) |
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| static FString | ConsumePlayerInventoryItem (const FLootLockerPlayerData &PlayerData, const FString &InventoryId, const FLootLockerConsumeInventoryItemRequest &Request, const FLootLockerConsumePlayerInventoryItemResponseDelegate &OnCompletedRequest) |
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| static FString | SplitPlayerInventoryItemStack (const FLootLockerPlayerData &PlayerData, const FString &InventoryId, const FLootLockerSplitInventoryItemStackRequest &Request, const FLootLockerSplitInventoryItemStackResponseDelegate &OnCompletedRequest) |
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| static FString | MergePlayerInventoryItemStacks (const FLootLockerPlayerData &PlayerData, const FLootLockerMergeInventoryItemStacksRequest &Request, const FLootLockerMergeInventoryItemStacksResponseDelegate &OnCompletedRequest) |
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◆ ULootLockerItemRequestHandler()
| ULootLockerItemRequestHandler::ULootLockerItemRequestHandler |
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inline |
◆ ConsumePlayerInventoryItem()
◆ DeletePlayerInventoryItem()
◆ GetPlayerInventoryItem()
◆ ListItemTemplates()
◆ ListPlayerInventoryItems()
◆ MergePlayerInventoryItemStacks()
◆ SplitPlayerInventoryItemStack()