LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerPlayerPersistentStorageUpdateEntryOrdered Struct Reference

Describes a set of key-value pairs that are stored for a player, the appendix _NamedSets is due to the fact that the server API uses different terms for the same type of objects, in this case it's called a set, but it's the same as a key-value pair. More...

#include <LootLockerServerStorageRequest.h>

Data Fields

int Player_id = 0
 The player ID for which this storage applies.
 
TArray< FLootLockerServerPlayerPersistentStorageKeyValueSetWithOrderSets
 A list of key value pairs that are stored for the player.
 

Detailed Description

Describes a set of key-value pairs that are stored for a player, the appendix _NamedSets is due to the fact that the server API uses different terms for the same type of objects, in this case it's called a set, but it's the same as a key-value pair.

This overload is due to the fact that the update endpoint requires an "order" flag to keep the list ordered when updating

Field Documentation

◆ Player_id

int FLootLockerServerPlayerPersistentStorageUpdateEntryOrdered::Player_id = 0

The player ID for which this storage applies.

◆ Sets

TArray<FLootLockerServerPlayerPersistentStorageKeyValueSetWithOrder> FLootLockerServerPlayerPersistentStorageUpdateEntryOrdered::Sets

A list of key value pairs that are stored for the player.