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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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Describes a set of key-value pairs that are stored for a player, the appendix _NamedSets is due to the fact that the server API uses different terms for the same type of objects, in this case it's called a set, but it's the same as a key-value pair. More...
#include <LootLockerServerStorageRequest.h>
Data Fields | |
| int | Player_id = 0 |
| The player ID for which this storage applies. | |
| TArray< FLootLockerServerPlayerPersistentStorageKeyValueSetWithOrder > | Sets |
| A list of key value pairs that are stored for the player. | |
Describes a set of key-value pairs that are stored for a player, the appendix _NamedSets is due to the fact that the server API uses different terms for the same type of objects, in this case it's called a set, but it's the same as a key-value pair.
This overload is due to the fact that the update endpoint requires an "order" flag to keep the list ordered when updating
| int FLootLockerServerPlayerPersistentStorageUpdateEntryOrdered::Player_id = 0 |
The player ID for which this storage applies.
| TArray<FLootLockerServerPlayerPersistentStorageKeyValueSetWithOrder> FLootLockerServerPlayerPersistentStorageUpdateEntryOrdered::Sets |
A list of key value pairs that are stored for the player.