#include <LootLockerServerStorageRequest.h>
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| int | Order = 0 |
| | Used to de-duplicate keys.
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| FString | Key = "" |
| | The key for this set, used to access the value.
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| FString | Value = "" |
| | The Value of this set, this is the data you want to store.
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| bool | Is_public = false |
| | Whether this key is public or not.
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◆ FLootLockerServerPlayerPersistentStorageKeyValueSetWithOrder() [1/2]
| FLootLockerServerPlayerPersistentStorageKeyValueSetWithOrder::FLootLockerServerPlayerPersistentStorageKeyValueSetWithOrder |
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inline |
◆ FLootLockerServerPlayerPersistentStorageKeyValueSetWithOrder() [2/2]
| FLootLockerServerPlayerPersistentStorageKeyValueSetWithOrder::FLootLockerServerPlayerPersistentStorageKeyValueSetWithOrder |
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const FString & |
InKey, |
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const FString & |
InValue, |
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bool |
InIsPublic, |
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int32 |
InOrder |
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) |
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inline |
◆ Order
| int FLootLockerServerPlayerPersistentStorageKeyValueSetWithOrder::Order = 0 |
Used to de-duplicate keys.
Can be any sequence of numbers you like. The later keys just need to have a higher number than the early ones.