LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerPlayerPersistentStorageKeyValueSetWithOrder Struct Reference

#include <LootLockerServerStorageRequest.h>

Inheritance diagram for FLootLockerServerPlayerPersistentStorageKeyValueSetWithOrder:
Collaboration diagram for FLootLockerServerPlayerPersistentStorageKeyValueSetWithOrder:

Public Member Functions

 FLootLockerServerPlayerPersistentStorageKeyValueSetWithOrder ()
 
 FLootLockerServerPlayerPersistentStorageKeyValueSetWithOrder (const FString &InKey, const FString &InValue, bool InIsPublic, int32 InOrder)
 
- Public Member Functions inherited from FLootLockerServerPlayerPersistentStorageKeyValueSet
 FLootLockerServerPlayerPersistentStorageKeyValueSet ()
 
 FLootLockerServerPlayerPersistentStorageKeyValueSet (const FString &InKey, const FString &InValue, bool InIsPublic)
 

Data Fields

int Order = 0
 Used to de-duplicate keys.
 
- Data Fields inherited from FLootLockerServerPlayerPersistentStorageKeyValueSet
FString Key = ""
 The key for this set, used to access the value.
 
FString Value = ""
 The Value of this set, this is the data you want to store.
 
bool Is_public = false
 Whether this key is public or not.
 

Constructor & Destructor Documentation

◆ FLootLockerServerPlayerPersistentStorageKeyValueSetWithOrder() [1/2]

FLootLockerServerPlayerPersistentStorageKeyValueSetWithOrder::FLootLockerServerPlayerPersistentStorageKeyValueSetWithOrder ( )
inline

◆ FLootLockerServerPlayerPersistentStorageKeyValueSetWithOrder() [2/2]

FLootLockerServerPlayerPersistentStorageKeyValueSetWithOrder::FLootLockerServerPlayerPersistentStorageKeyValueSetWithOrder ( const FString &  InKey,
const FString &  InValue,
bool  InIsPublic,
int32  InOrder 
)
inline

Field Documentation

◆ Order

int FLootLockerServerPlayerPersistentStorageKeyValueSetWithOrder::Order = 0

Used to de-duplicate keys.

Can be any sequence of numbers you like. The later keys just need to have a higher number than the early ones.