#include <LootLockerServerStorageRequest.h>
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| FString | Key = "" |
| | The key for this set, used to access the value.
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| FString | Value = "" |
| | The Value of this set, this is the data you want to store.
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| bool | Is_public = false |
| | Whether this key is public or not.
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◆ FLootLockerServerPlayerPersistentStorageKeyValueSet() [1/2]
| FLootLockerServerPlayerPersistentStorageKeyValueSet::FLootLockerServerPlayerPersistentStorageKeyValueSet |
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inline |
◆ FLootLockerServerPlayerPersistentStorageKeyValueSet() [2/2]
| FLootLockerServerPlayerPersistentStorageKeyValueSet::FLootLockerServerPlayerPersistentStorageKeyValueSet |
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const FString & |
InKey, |
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const FString & |
InValue, |
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bool |
InIsPublic |
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) |
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inline |
◆ Is_public
| bool FLootLockerServerPlayerPersistentStorageKeyValueSet::Is_public = false |
Whether this key is public or not.
If it is public, other players can read this storage.
◆ Key
| FString FLootLockerServerPlayerPersistentStorageKeyValueSet::Key = "" |
The key for this set, used to access the value.
◆ Value
| FString FLootLockerServerPlayerPersistentStorageKeyValueSet::Value = "" |
The Value of this set, this is the data you want to store.