LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerPlayerPersistentStorageKeyValueSet Struct Reference

#include <LootLockerServerStorageRequest.h>

Inheritance diagram for FLootLockerServerPlayerPersistentStorageKeyValueSet:

Public Member Functions

 FLootLockerServerPlayerPersistentStorageKeyValueSet ()
 
 FLootLockerServerPlayerPersistentStorageKeyValueSet (const FString &InKey, const FString &InValue, bool InIsPublic)
 

Data Fields

FString Key = ""
 The key for this set, used to access the value.
 
FString Value = ""
 The Value of this set, this is the data you want to store.
 
bool Is_public = false
 Whether this key is public or not.
 

Constructor & Destructor Documentation

◆ FLootLockerServerPlayerPersistentStorageKeyValueSet() [1/2]

FLootLockerServerPlayerPersistentStorageKeyValueSet::FLootLockerServerPlayerPersistentStorageKeyValueSet ( )
inline

◆ FLootLockerServerPlayerPersistentStorageKeyValueSet() [2/2]

FLootLockerServerPlayerPersistentStorageKeyValueSet::FLootLockerServerPlayerPersistentStorageKeyValueSet ( const FString &  InKey,
const FString &  InValue,
bool  InIsPublic 
)
inline

Field Documentation

◆ Is_public

bool FLootLockerServerPlayerPersistentStorageKeyValueSet::Is_public = false

Whether this key is public or not.

If it is public, other players can read this storage.

◆ Key

FString FLootLockerServerPlayerPersistentStorageKeyValueSet::Key = ""

The key for this set, used to access the value.

◆ Value

FString FLootLockerServerPlayerPersistentStorageKeyValueSet::Value = ""

The Value of this set, this is the data you want to store.