![]() |
LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
|
Describes a set of key-value pairs that are stored for a player, the appendix _NamedItems is due to the fact that the server API uses different terms for the same type of objects, in this case it's called an item, but it's the same as a key-value pair. More...
#include <LootLockerServerStorageRequest.h>
Data Fields | |
| int | Player_id = 0 |
| The player ID for which these items are being stored. | |
| TArray< FLootLockerServerPlayerPersistentStorageKeyValueSet > | Items |
| A list of key value pairs that are stored for the player. | |
Describes a set of key-value pairs that are stored for a player, the appendix _NamedItems is due to the fact that the server API uses different terms for the same type of objects, in this case it's called an item, but it's the same as a key-value pair.
| TArray<FLootLockerServerPlayerPersistentStorageKeyValueSet> FLootLockerServerPlayerPersistentStorageEntry_NamedItems::Items |
A list of key value pairs that are stored for the player.
| int FLootLockerServerPlayerPersistentStorageEntry_NamedItems::Player_id = 0 |
The player ID for which these items are being stored.