LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerPlayerCharacter Struct Reference

#include <LootLockerServerCharacterRequest.h>

Data Fields

int Id = 0
 The ID of the character.
 
FString Ulid = ""
 The ULID of the character.
 
bool Default = false
 Whether this is the players default character.
 
FString Name = ""
 The name of the character.
 
FString Type
 The type of the character.
 

Field Documentation

◆ Default

bool FLootLockerServerPlayerCharacter::Default = false

Whether this is the players default character.

◆ Id

int FLootLockerServerPlayerCharacter::Id = 0

The ID of the character.

◆ Name

FString FLootLockerServerPlayerCharacter::Name = ""

The name of the character.

◆ Type

FString FLootLockerServerPlayerCharacter::Type

The type of the character.

◆ Ulid

FString FLootLockerServerPlayerCharacter::Ulid = ""

The ULID of the character.