LootLocker Unreal Server SDK 6.6.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerManualLeaderboardReset Struct Reference

A manual leaderboard reset request that has been submitted to the server. More...

#include <LootLockerServerLeaderboardRequest.h>

Data Fields

int Id = 0
 The unique ID of this manual reset request.
 
int Leaderboard_id = 0
 The ID of the leaderboard this reset belongs to.
 
int Game_id = 0
 The ID of the game this reset belongs to.
 
FString Name = ""
 Optional human-readable name for this reset request.
 
FString Status = ""
 The current processing status of this reset (pending, processing, completed, failed).
 
FString Scheduled_for = ""
 The UTC time at which this reset is scheduled to be processed (ISO 8601).
 
FString Requested_at = ""
 The UTC time at which this reset was requested (ISO 8601).
 
FString Processed_at = ""
 The UTC time at which this reset was processed (ISO 8601).
 
FString Error_message = ""
 Error message if the reset failed.
 

Detailed Description

A manual leaderboard reset request that has been submitted to the server.

Field Documentation

◆ Error_message

FString FLootLockerServerManualLeaderboardReset::Error_message = ""

Error message if the reset failed.

Empty if not failed.

◆ Game_id

int FLootLockerServerManualLeaderboardReset::Game_id = 0

The ID of the game this reset belongs to.

◆ Id

int FLootLockerServerManualLeaderboardReset::Id = 0

The unique ID of this manual reset request.

◆ Leaderboard_id

int FLootLockerServerManualLeaderboardReset::Leaderboard_id = 0

The ID of the leaderboard this reset belongs to.

◆ Name

FString FLootLockerServerManualLeaderboardReset::Name = ""

Optional human-readable name for this reset request.

◆ Processed_at

FString FLootLockerServerManualLeaderboardReset::Processed_at = ""

The UTC time at which this reset was processed (ISO 8601).

Empty if not yet processed.

◆ Requested_at

FString FLootLockerServerManualLeaderboardReset::Requested_at = ""

The UTC time at which this reset was requested (ISO 8601).

◆ Scheduled_for

FString FLootLockerServerManualLeaderboardReset::Scheduled_for = ""

The UTC time at which this reset is scheduled to be processed (ISO 8601).

◆ Status

FString FLootLockerServerManualLeaderboardReset::Status = ""

The current processing status of this reset (pending, processing, completed, failed).