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LootLocker Unreal Server SDK 6.6.0
Server-side backend SDK for Unreal Engine
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A manual leaderboard reset request that has been submitted to the server. More...
#include <LootLockerServerLeaderboardRequest.h>
Data Fields | |
| int | Id = 0 |
| The unique ID of this manual reset request. | |
| int | Leaderboard_id = 0 |
| The ID of the leaderboard this reset belongs to. | |
| int | Game_id = 0 |
| The ID of the game this reset belongs to. | |
| FString | Name = "" |
| Optional human-readable name for this reset request. | |
| FString | Status = "" |
| The current processing status of this reset (pending, processing, completed, failed). | |
| FString | Scheduled_for = "" |
| The UTC time at which this reset is scheduled to be processed (ISO 8601). | |
| FString | Requested_at = "" |
| The UTC time at which this reset was requested (ISO 8601). | |
| FString | Processed_at = "" |
| The UTC time at which this reset was processed (ISO 8601). | |
| FString | Error_message = "" |
| Error message if the reset failed. | |
A manual leaderboard reset request that has been submitted to the server.
| FString FLootLockerServerManualLeaderboardReset::Error_message = "" |
Error message if the reset failed.
Empty if not failed.
| int FLootLockerServerManualLeaderboardReset::Game_id = 0 |
The ID of the game this reset belongs to.
| int FLootLockerServerManualLeaderboardReset::Id = 0 |
The unique ID of this manual reset request.
| int FLootLockerServerManualLeaderboardReset::Leaderboard_id = 0 |
The ID of the leaderboard this reset belongs to.
| FString FLootLockerServerManualLeaderboardReset::Name = "" |
Optional human-readable name for this reset request.
| FString FLootLockerServerManualLeaderboardReset::Processed_at = "" |
The UTC time at which this reset was processed (ISO 8601).
Empty if not yet processed.
| FString FLootLockerServerManualLeaderboardReset::Requested_at = "" |
The UTC time at which this reset was requested (ISO 8601).
| FString FLootLockerServerManualLeaderboardReset::Scheduled_for = "" |
The UTC time at which this reset is scheduled to be processed (ISO 8601).
| FString FLootLockerServerManualLeaderboardReset::Status = "" |
The current processing status of this reset (pending, processing, completed, failed).