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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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#include <LootLockerServerLeaderboardRequest.h>
Data Fields | |
| FString | Member_id = "" |
| The Identifying member ID for this entry in the leaderboard. | |
| int | Score = 0 |
| The Score to submit for this entry in the leaderboard. | |
| FString | Metadata = "" |
| The Metadata to submit for this entry in the leaderboard. | |
| FString FLootLockerServerLeaderboardSubmitScoreRequest::Member_id = "" |
The Identifying member ID for this entry in the leaderboard.
For player leaderboards this will be the PlayerID, for generic leaderboards you can send in any string and that will be the identifier. We recommend using the player's Public_UID or Name.
| FString FLootLockerServerLeaderboardSubmitScoreRequest::Metadata = "" |
The Metadata to submit for this entry in the leaderboard.
If the leaderboard does not support metadata this property will be ignored.
| int FLootLockerServerLeaderboardSubmitScoreRequest::Score = 0 |
The Score to submit for this entry in the leaderboard.