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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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#include <LootLockerServerLeaderboardRequest.h>
Data Fields | |
| FString | Member_id = "" |
| The Identifying member ID for this entry in the leaderboard. | |
| int | Amount = 0 |
| The amount to increment the score by for this entry in the leaderboard. | |
| int FLootLockerServerLeaderboardIncrementScoreRequest::Amount = 0 |
The amount to increment the score by for this entry in the leaderboard.
| FString FLootLockerServerLeaderboardIncrementScoreRequest::Member_id = "" |
The Identifying member ID for this entry in the leaderboard.
For player leaderboards this will be the PlayerID, for generic leaderboards you can send in any string and that will be the identifier. We recommend using the player's Public_UID or Name.