LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
Loading...
Searching...
No Matches
FLootLockerServerLeaderboardIncrementScoreRequest Struct Reference

#include <LootLockerServerLeaderboardRequest.h>

Data Fields

FString Member_id = ""
 The Identifying member ID for this entry in the leaderboard.
 
int Amount = 0
 The amount to increment the score by for this entry in the leaderboard.
 

Field Documentation

◆ Amount

int FLootLockerServerLeaderboardIncrementScoreRequest::Amount = 0

The amount to increment the score by for this entry in the leaderboard.

◆ Member_id

FString FLootLockerServerLeaderboardIncrementScoreRequest::Member_id = ""

The Identifying member ID for this entry in the leaderboard.

For player leaderboards this will be the PlayerID, for generic leaderboards you can send in any string and that will be the identifier. We recommend using the player's Public_UID or Name.