LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerAssetReward Struct Reference

#include <LootLockerServerProgressionGenericTypes.h>

Data Fields

int Asset_id = 0
 The id of the asset this reward is for.
 
FString Asset_variation_id = ""
 Optional: The id of the specific asset variation that this reward is for.
 
FString Asset_rental_option_id = ""
 Optional: The id of the specific rental option that this reward is for.
 

Field Documentation

◆ Asset_id

int FLootLockerServerAssetReward::Asset_id = 0

The id of the asset this reward is for.

◆ Asset_rental_option_id

FString FLootLockerServerAssetReward::Asset_rental_option_id = ""

Optional: The id of the specific rental option that this reward is for.

This variable is optional meaning it may or may not exist, which is why it's a string. To get the value from it you should first check if it is valid (for example using .IsNumeric() and then get the value from it (for example using FCString::Atoi)

◆ Asset_variation_id

FString FLootLockerServerAssetReward::Asset_variation_id = ""

Optional: The id of the specific asset variation that this reward is for.

This variable is optional meaning it may or may not exist, which is why it's a string. To get the value from it you should first check if it is valid (for example using .IsNumeric() and then get the value from it (for example using FCString::Atoi)