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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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#include <LootLockerServerProgressionGenericTypes.h>
Data Fields | |
| int | Asset_id = 0 |
| The id of the asset this reward is for. | |
| FString | Asset_variation_id = "" |
| Optional: The id of the specific asset variation that this reward is for. | |
| FString | Asset_rental_option_id = "" |
| Optional: The id of the specific rental option that this reward is for. | |
| int FLootLockerServerAssetReward::Asset_id = 0 |
The id of the asset this reward is for.
| FString FLootLockerServerAssetReward::Asset_rental_option_id = "" |
Optional: The id of the specific rental option that this reward is for.
This variable is optional meaning it may or may not exist, which is why it's a string. To get the value from it you should first check if it is valid (for example using .IsNumeric() and then get the value from it (for example using FCString::Atoi)
| FString FLootLockerServerAssetReward::Asset_variation_id = "" |
Optional: The id of the specific asset variation that this reward is for.
This variable is optional meaning it may or may not exist, which is why it's a string. To get the value from it you should first check if it is valid (for example using .IsNumeric() and then get the value from it (for example using FCString::Atoi)