21 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
22 FString Progression_id = "";
26 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
27 FString Progression_key = "";
31 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
32 FString Progression_name = "";
36 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
47 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
48 FString Progression_id = "";
52 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
53 FString Progression_key = "";
57 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
58 FString Progression_name = "";
68 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
75 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
76 FString Asset_variation_id = "";
82 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
83 FString Asset_rental_option_id = "";
93 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
94 FString Currency_name = "";
98 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
99 FString Currency_code = "";
103 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
114 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
119 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
124 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
129 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
140 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
145 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
146 int32 Points_threshold = 0;
150 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")