#include <LootLockerServerConnectedAccountsRequest.h>
◆ ULootLockerServerConnectedAccountsRequest()
| ULootLockerServerConnectedAccountsRequest::ULootLockerServerConnectedAccountsRequest |
( |
| ) |
|
◆ ListConnectedAccounts()
List connected accounts for multiple players (up to 25) You can provide player ULIDs, legacy player IDs, or both.
- Parameters
-
| PlayerULIDs | List of Player ULIDs |
| LegacyPlayerIDs | List of legacy integer Player IDs |
| OnResponseCompletedBP | Blueprint delegate for handling the response |
| OnResponseCompleted | C++ delegate for handling the response |