LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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ULootLockerServerConnectedAccountsRequest Class Reference

#include <LootLockerServerConnectedAccountsRequest.h>

Inheritance diagram for ULootLockerServerConnectedAccountsRequest:
Collaboration diagram for ULootLockerServerConnectedAccountsRequest:

Public Member Functions

 ULootLockerServerConnectedAccountsRequest ()
 

Static Public Member Functions

static FString ListConnectedAccounts (const TArray< FString > &PlayerULIDs, const TArray< int > &LegacyPlayerIDs, const FLootLockerServerListConnectedAccountsResponseDelegate &OnResponseCompleted)
 List connected accounts for multiple players (up to 25) You can provide player ULIDs, legacy player IDs, or both.
 

Constructor & Destructor Documentation

◆ ULootLockerServerConnectedAccountsRequest()

ULootLockerServerConnectedAccountsRequest::ULootLockerServerConnectedAccountsRequest ( )

Member Function Documentation

◆ ListConnectedAccounts()

static FString ULootLockerServerConnectedAccountsRequest::ListConnectedAccounts ( const TArray< FString > &  PlayerULIDs,
const TArray< int > &  LegacyPlayerIDs,
const FLootLockerServerListConnectedAccountsResponseDelegate OnResponseCompleted 
)
static

List connected accounts for multiple players (up to 25) You can provide player ULIDs, legacy player IDs, or both.

Parameters
PlayerULIDsList of Player ULIDs
LegacyPlayerIDsList of legacy integer Player IDs
OnResponseCompletedBPBlueprint delegate for handling the response
OnResponseCompletedC++ delegate for handling the response