#include <LootLockerServerCharacterRequest.h>
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| static FString | GetPlayerCharacters (int PlayerID, const FLootLockerServerGetPlayerCharacterResponseDelegate &OnCompletedRequest) |
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| static FString | GetPlayerCharacterInventory (int PlayerID, int CharacterID, const FLootLockerServerGetCharacterInventoryResponseDelegate &OnCompletedRequest) |
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| static FString | GetPaginatedPlayerCharacterInventory (int PlayerID, int CharacterID, int Count, int After, const FLootLockerServerGetCharacterInventoryResponseDelegate &OnCompletedRequest) |
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| static FString | GetPlayerCharacterLoadout (int PlayerID, int CharacterID, const FLootLockerServerGetCharacterLoadoutResponseDelegate &OnCompletedRequest) |
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| static FString | EquipAssetToPlayerCharacterLoadoutByAssetInstanceId (int PlayerID, int CharacterID, int AssetInstanceID, const FLootLockerServerEquipAssetToCharacterLoadoutResponseDelegate &OnCompletedRequest) |
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| static FString | EquipAssetToPlayerCharacterLoadoutByAssetIdAndAssetVariationId (int PlayerID, int CharacterID, int AssetID, int AssetVariationID, const FLootLockerServerEquipAssetToCharacterLoadoutResponseDelegate &OnCompletedRequest) |
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| static FString | EquipAssetToPlayerCharacterLoadoutByAssetIdAndRentalOptionId (int PlayerID, int CharacterID, int AssetID, int RentalOptionID, const FLootLockerServerEquipAssetToCharacterLoadoutResponseDelegate &OnCompletedRequest) |
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| static FString | UnequipAssetFromPlayerCharacterLoadout (int PlayerID, int CharacterID, int InstanceID, const FLootLockerServerUnequipAssetFromCharacterLoadoutResponseDelegate &OnCompletedRequest) |
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◆ ULootLockerServerCharacterRequest()
| ULootLockerServerCharacterRequest::ULootLockerServerCharacterRequest |
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◆ EquipAssetToPlayerCharacterLoadoutByAssetIdAndAssetVariationId()
◆ EquipAssetToPlayerCharacterLoadoutByAssetIdAndRentalOptionId()
◆ EquipAssetToPlayerCharacterLoadoutByAssetInstanceId()
◆ GetPaginatedPlayerCharacterInventory()
◆ GetPlayerCharacterInventory()
◆ GetPlayerCharacterLoadout()
◆ GetPlayerCharacters()
◆ UnequipAssetFromPlayerCharacterLoadout()