LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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ULootLockerServerCharacterRequest Class Reference

#include <LootLockerServerCharacterRequest.h>

Inheritance diagram for ULootLockerServerCharacterRequest:
Collaboration diagram for ULootLockerServerCharacterRequest:

Public Member Functions

 ULootLockerServerCharacterRequest ()
 

Static Public Member Functions

static FString GetPlayerCharacters (int PlayerID, const FLootLockerServerGetPlayerCharacterResponseDelegate &OnCompletedRequest)
 
static FString GetPlayerCharacterInventory (int PlayerID, int CharacterID, const FLootLockerServerGetCharacterInventoryResponseDelegate &OnCompletedRequest)
 
static FString GetPaginatedPlayerCharacterInventory (int PlayerID, int CharacterID, int Count, int After, const FLootLockerServerGetCharacterInventoryResponseDelegate &OnCompletedRequest)
 
static FString GetPlayerCharacterLoadout (int PlayerID, int CharacterID, const FLootLockerServerGetCharacterLoadoutResponseDelegate &OnCompletedRequest)
 
static FString EquipAssetToPlayerCharacterLoadoutByAssetInstanceId (int PlayerID, int CharacterID, int AssetInstanceID, const FLootLockerServerEquipAssetToCharacterLoadoutResponseDelegate &OnCompletedRequest)
 
static FString EquipAssetToPlayerCharacterLoadoutByAssetIdAndAssetVariationId (int PlayerID, int CharacterID, int AssetID, int AssetVariationID, const FLootLockerServerEquipAssetToCharacterLoadoutResponseDelegate &OnCompletedRequest)
 
static FString EquipAssetToPlayerCharacterLoadoutByAssetIdAndRentalOptionId (int PlayerID, int CharacterID, int AssetID, int RentalOptionID, const FLootLockerServerEquipAssetToCharacterLoadoutResponseDelegate &OnCompletedRequest)
 
static FString UnequipAssetFromPlayerCharacterLoadout (int PlayerID, int CharacterID, int InstanceID, const FLootLockerServerUnequipAssetFromCharacterLoadoutResponseDelegate &OnCompletedRequest)
 

Constructor & Destructor Documentation

◆ ULootLockerServerCharacterRequest()

ULootLockerServerCharacterRequest::ULootLockerServerCharacterRequest ( )

Member Function Documentation

◆ EquipAssetToPlayerCharacterLoadoutByAssetIdAndAssetVariationId()

static FString ULootLockerServerCharacterRequest::EquipAssetToPlayerCharacterLoadoutByAssetIdAndAssetVariationId ( int  PlayerID,
int  CharacterID,
int  AssetID,
int  AssetVariationID,
const FLootLockerServerEquipAssetToCharacterLoadoutResponseDelegate OnCompletedRequest 
)
static

◆ EquipAssetToPlayerCharacterLoadoutByAssetIdAndRentalOptionId()

static FString ULootLockerServerCharacterRequest::EquipAssetToPlayerCharacterLoadoutByAssetIdAndRentalOptionId ( int  PlayerID,
int  CharacterID,
int  AssetID,
int  RentalOptionID,
const FLootLockerServerEquipAssetToCharacterLoadoutResponseDelegate OnCompletedRequest 
)
static

◆ EquipAssetToPlayerCharacterLoadoutByAssetInstanceId()

static FString ULootLockerServerCharacterRequest::EquipAssetToPlayerCharacterLoadoutByAssetInstanceId ( int  PlayerID,
int  CharacterID,
int  AssetInstanceID,
const FLootLockerServerEquipAssetToCharacterLoadoutResponseDelegate OnCompletedRequest 
)
static

◆ GetPaginatedPlayerCharacterInventory()

static FString ULootLockerServerCharacterRequest::GetPaginatedPlayerCharacterInventory ( int  PlayerID,
int  CharacterID,
int  Count,
int  After,
const FLootLockerServerGetCharacterInventoryResponseDelegate OnCompletedRequest 
)
static

◆ GetPlayerCharacterInventory()

static FString ULootLockerServerCharacterRequest::GetPlayerCharacterInventory ( int  PlayerID,
int  CharacterID,
const FLootLockerServerGetCharacterInventoryResponseDelegate OnCompletedRequest 
)
static

◆ GetPlayerCharacterLoadout()

static FString ULootLockerServerCharacterRequest::GetPlayerCharacterLoadout ( int  PlayerID,
int  CharacterID,
const FLootLockerServerGetCharacterLoadoutResponseDelegate OnCompletedRequest 
)
static

◆ GetPlayerCharacters()

static FString ULootLockerServerCharacterRequest::GetPlayerCharacters ( int  PlayerID,
const FLootLockerServerGetPlayerCharacterResponseDelegate OnCompletedRequest 
)
static

◆ UnequipAssetFromPlayerCharacterLoadout()

static FString ULootLockerServerCharacterRequest::UnequipAssetFromPlayerCharacterLoadout ( int  PlayerID,
int  CharacterID,
int  InstanceID,
const FLootLockerServerUnequipAssetFromCharacterLoadoutResponseDelegate OnCompletedRequest 
)
static