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LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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Response returned after submitting a score to a leaderboard, showing the resulting rank. More...


Properties | |
| string | member_id [get, set] |
| The member id of the entry that was submitted or updated. | |
| int | rank [get, set] |
| The resulting rank of the member after the score was submitted. | |
| int | score [get, set] |
| The submitted score value. | |
| string | metadata [get, set] |
| The optional metadata string attached to this submission. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
Response returned after submitting a score to a leaderboard, showing the resulting rank.