LootLocker Unity SDK 8.2.0
Game backend SDK for Unity
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LootLocker.Requests.LootLockerSplitInventoryItemStackResponse Class Reference

Response containing the id of the newly created stack after splitting an item. More...

Inheritance diagram for LootLocker.Requests.LootLockerSplitInventoryItemStackResponse:
Collaboration diagram for LootLocker.Requests.LootLockerSplitInventoryItemStackResponse:

Properties

string id [get, set]
 The id of the newly created item stack.
 
- Properties inherited from LootLocker.LootLockerResponse
int statusCode [get, set]
 HTTP Status Code.
 
bool success [get, set]
 Whether this request was a success.
 
string text [get, set]
 Raw text/http body from the server response.
 
LootLockerRequestContext requestContext [get, set]
 Context for the request.
 
LootLockerErrorData errorData [get, set]
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
string EventId = Guid.NewGuid().ToString() [get, set]
 inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one
 

Additional Inherited Members

- Public Member Functions inherited from LootLocker.LootLockerResponse
void ReportFailure (string userDescription, Action< LootLockerResponse > onComplete)
 Sends a report about a failed request to be viewable in the LootLocker dashboard.
 

Detailed Description

Response containing the id of the newly created stack after splitting an item.