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LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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Response body of a single entitlement, which contains status and more information. More...


Properties | |
| string | Created_at [get, set] |
| When this entitlement listing was created. | |
| LootLockerEntitlementHistoryListingType | Type = LootLockerEntitlementHistoryListingType.Undefined [get, set] |
| The type this entitlement is example is a one time purchase. | |
| LootLockerEntitlementHistoryListingStatus | Status = LootLockerEntitlementHistoryListingStatus.None [get, set] |
| The status of the entitlement, (pending, active, canceled) | |
| LootLockerEntitlementHistoryListingStore | Store = LootLockerEntitlementHistoryListingStore.None [get, set] |
| The store connected to the entitlement. | |
| LootLockerEntitlementHistoryItem[] | Items [get, set] |
| An array of the items connected to this entitlement. | |
| LootLockerEntitlementHistoryMetadata[] | Metadata [get, set] |
| Metadata of the entitlement. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
Response body of a single entitlement, which contains status and more information.