![]() |
LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
|
Response from the refund by entitlement IDs endpoint. More...


Properties | |
| LootLockerRefundPlayerInventoryEvent[] | player_inventory_events [get, set] |
| Assets that were added or removed from the player's inventory as part of the refund. | |
| LootLockerRefundCurrencyEntry[] | currency_refunded [get, set] |
| Currency amounts credited back to the player's wallet (the purchase price being returned). | |
| LootLockerRefundCurrencyEntry[] | currency_clawback [get, set] |
| Currency amounts debited from the player's wallet (currency rewards from the entitlement being reclaimed). | |
| LootLockerRefundWarning[] | warnings [get, set] |
| Warnings encountered during refund processing, grouped by entitlement. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
Response from the refund by entitlement IDs endpoint.
|
getset |
Warnings encountered during refund processing, grouped by entitlement.
A non-empty warnings array does not mean the refund failed — it means some aspects could not be fully reversed.