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LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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Response containing details about a single progression definition. More...


Properties | |
| string | id [get, set] |
| The unique identifier of the progression. | |
| string | key [get, set] |
| The key used to identify this progression in the API. | |
| string | name [get, set] |
| The human-readable name of the progression. | |
| bool | active [get, set] |
| Whether this progression is currently active. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
Response containing details about a single progression definition.