LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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LootLocker.Requests.LootLockerPlayerProgressionWithRewardsResponse Class Reference

Response containing the updated player progression status along with any tiers awarded as a result of the points change. More...

Inheritance diagram for LootLocker.Requests.LootLockerPlayerProgressionWithRewardsResponse:
Collaboration diagram for LootLocker.Requests.LootLockerPlayerProgressionWithRewardsResponse:

Properties

List< LootLockerAwardedTierawarded_tiers [get, set]
 List of progression tiers awarded to the player as a result of the points change.
 
- Properties inherited from LootLocker.Requests.LootLockerPlayerProgressionResponse
string id [get, set]
 The unique identifier of this player progression record.
 
string progression_key [get, set]
 The key of the progression this record belongs to.
 
string progression_id [get, set]
 The id of the progression this record belongs to.
 
string progression_name [get, set]
 The name of the progression this record belongs to.
 
ulong step [get, set]
 The current level (step) the player has reached in this progression.
 
ulong points [get, set]
 The total number of points accumulated in this progression.
 
ulong previous_threshold [get, set]
 The points threshold for the current level.
 
ulong? next_threshold [get, set]
 The points threshold for the next level, or null if the player is at the maximum level.
 
DateTime? last_level_up [get, set]
 When the player last levelled up in this progression, or null if they have never levelled up.
 
- Properties inherited from LootLocker.LootLockerResponse
int statusCode [get, set]
 HTTP Status Code.
 
bool success [get, set]
 Whether this request was a success.
 
string text [get, set]
 Raw text/http body from the server response.
 
LootLockerRequestContext requestContext [get, set]
 Context for the request.
 
LootLockerErrorData errorData [get, set]
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
string EventId = Guid.NewGuid().ToString() [get, set]
 inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one
 

Detailed Description

Response containing the updated player progression status along with any tiers awarded as a result of the points change.