LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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LootLocker.Requests.LootLockerPlayerFile Class Reference

A file stored on a player's account, with download URL, metadata, and expiration information. More...

Inheritance diagram for LootLocker.Requests.LootLockerPlayerFile:
Collaboration diagram for LootLocker.Requests.LootLockerPlayerFile:

Properties

int id [get, set]
 The unique identifier of this player file.
 
string revision_id [get, set]
 The revision id for this file version.
 
string name [get, set]
 The file name.
 
int size [get, set]
 The file size in bytes.
 
string purpose [get, set]
 The purpose or category tag for this file.
 
bool is_public [get, set]
 Whether this file is publicly accessible.
 
string url [get, set]
 The signed URL to download this file.
 
DateTime url_expires_at [get, set]
 When the signed URL expires.
 
DateTime created_at [get, set]
 When this file was created.
 
- Properties inherited from LootLocker.LootLockerResponse
int statusCode [get, set]
 HTTP Status Code.
 
bool success [get, set]
 Whether this request was a success.
 
string text [get, set]
 Raw text/http body from the server response.
 
LootLockerRequestContext requestContext [get, set]
 Context for the request.
 
LootLockerErrorData errorData [get, set]
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
string EventId = Guid.NewGuid().ToString() [get, set]
 inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one
 

Detailed Description

A file stored on a player's account, with download URL, metadata, and expiration information.