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LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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A file stored on a player's account, with download URL, metadata, and expiration information. More...


Properties | |
| int | id [get, set] |
| The unique identifier of this player file. | |
| string | revision_id [get, set] |
| The revision id for this file version. | |
| string | name [get, set] |
| The file name. | |
| int | size [get, set] |
| The file size in bytes. | |
| string | purpose [get, set] |
| The purpose or category tag for this file. | |
| bool | is_public [get, set] |
| Whether this file is publicly accessible. | |
| string | url [get, set] |
| The signed URL to download this file. | |
| DateTime | url_expires_at [get, set] |
| When the signed URL expires. | |
| DateTime | created_at [get, set] |
| When this file was created. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
A file stored on a player's account, with download URL, metadata, and expiration information.