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LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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Response containing a paginated list of a player's progression statuses across multiple progressions. More...


Classes | |
| class | LootLockerPlayerProgression |
| A single player progression status within a paginated player progressions list. More... | |
Properties | |
| LootLockerPaginationResponse< string > | pagination [get, set] |
| Pagination data for iterating through the full list. | |
| List< LootLockerPlayerProgression > | items [get, set] |
| The list of player progression statuses returned by this page. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
Response containing a paginated list of a player's progression statuses across multiple progressions.