LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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LootLocker.Requests.LootLockerMetadataOperationsResponse Class Reference

Response from a metadata operations request, indicating the source and any errors that occurred. More...

Inheritance diagram for LootLocker.Requests.LootLockerMetadataOperationsResponse:
Collaboration diagram for LootLocker.Requests.LootLockerMetadataOperationsResponse:

Properties

LootLockerMetadataSources source [get, set]
 The type of source that the source id refers to.
 
string source_id [get, set]
 The id of the specific source that the set operation was taken on, note that if source is set to self then this will also be set to "self".
 
LootLockerMetadataOperationError[] errors [get, set]
 A list of errors (if any) that occurred when executing the provided metadata actions.
 
- Properties inherited from LootLocker.LootLockerResponse
int statusCode [get, set]
 HTTP Status Code.
 
bool success [get, set]
 Whether this request was a success.
 
string text [get, set]
 Raw text/http body from the server response.
 
LootLockerRequestContext requestContext [get, set]
 Context for the request.
 
LootLockerErrorData errorData [get, set]
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
string EventId = Guid.NewGuid().ToString() [get, set]
 inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one
 

Detailed Description

Response from a metadata operations request, indicating the source and any errors that occurred.