![]() |
LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
|
Response from a metadata operations request, indicating the source and any errors that occurred. More...


Properties | |
| LootLockerMetadataSources | source [get, set] |
| The type of source that the source id refers to. | |
| string | source_id [get, set] |
| The id of the specific source that the set operation was taken on, note that if source is set to self then this will also be set to "self". | |
| LootLockerMetadataOperationError[] | errors [get, set] |
| A list of errors (if any) that occurred when executing the provided metadata actions. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
Response from a metadata operations request, indicating the source and any errors that occurred.