LootLocker Unity SDK 8.1.1
Game backend SDK for Unity
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LootLocker.Requests.LootLockerListCatalogItemsByIdResponse Class Reference

Response for the GetCatalogItemsByID endpoint. More...

Inheritance diagram for LootLocker.Requests.LootLockerListCatalogItemsByIdResponse:
Collaboration diagram for LootLocker.Requests.LootLockerListCatalogItemsByIdResponse:

Properties

LootLockerListCatalogItemsByIdEntry[] items [get, set]
 Array of inlined catalog entries matching the successfully resolved IDs.
 
LootLockerListCatalogItemsByIdError[] errors [get, set]
 Errors for IDs that could not be resolved.
 
- Properties inherited from LootLocker.LootLockerResponse
int statusCode [get, set]
 HTTP Status Code.
 
bool success [get, set]
 Whether this request was a success.
 
string text [get, set]
 Raw text/http body from the server response.
 
LootLockerRequestContext requestContext [get, set]
 Context for the request.
 
LootLockerErrorData errorData [get, set]
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
string EventId = Guid.NewGuid().ToString() [get, set]
 inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one
 

Detailed Description

Response for the GetCatalogItemsByID endpoint.

Contains catalog entries with entity details and metadata inlined directly. On partial success, errors describes which IDs could not be resolved and why.

Property Documentation

◆ errors

LootLockerListCatalogItemsByIdError [] LootLocker.Requests.LootLockerListCatalogItemsByIdResponse.errors
getset

Errors for IDs that could not be resolved.

Omitted when all IDs succeeded.