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LootLocker Unity SDK 8.1.1
Game backend SDK for Unity
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Response for the GetCatalogItemsByID endpoint. More...


Properties | |
| LootLockerListCatalogItemsByIdEntry[] | items [get, set] |
| Array of inlined catalog entries matching the successfully resolved IDs. | |
| LootLockerListCatalogItemsByIdError[] | errors [get, set] |
| Errors for IDs that could not be resolved. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
Response for the GetCatalogItemsByID endpoint.
Contains catalog entries with entity details and metadata inlined directly. On partial success, errors describes which IDs could not be resolved and why.
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getset |
Errors for IDs that could not be resolved.
Omitted when all IDs succeeded.