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LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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Response containing the paginated list of players blocked by the current player. More...


Properties | |
| LootLockerBlockedPlayer[] | blocked [get, set] |
| A list of players that the currently logged in player has blocked. | |
| LootLockerExtendedPagination | pagination [get, set] |
| Pagination information for the blocked players list. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
Response containing the paginated list of players blocked by the current player.