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LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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Response containing the lease code and redirect URL for a newly created remote session lease. More...


Properties | |
| string | code [get, set] |
| The unique code for this leasing process, this is what identifies the leasing process and that is used to interact with it. | |
| string | nonce [get, set] |
| The nonce used to sign usage of the lease code. | |
| string | redirect_url [get, set] |
| A url with the code and nonce baked in that can be used to immediately start the remote authentication process on the device that uses it. | |
| string | redirect_url_qr_base64 [get, set] |
| A QR code representation of the redirect_url encoded in Base64. | |
| string | display_url [get, set] |
| A clean version of the redirect_url without the code visible that you can use in your UI. | |
| LootLockerRemoteSessionLeaseStatus | status [get, set] |
| The status of this lease process. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
Response containing the lease code and redirect URL for a newly created remote session lease.