LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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LootLocker.Requests.LootLockerLeaseRemoteSessionResponse Class Reference

Response containing the lease code and redirect URL for a newly created remote session lease. More...

Inheritance diagram for LootLocker.Requests.LootLockerLeaseRemoteSessionResponse:
Collaboration diagram for LootLocker.Requests.LootLockerLeaseRemoteSessionResponse:

Properties

string code [get, set]
 The unique code for this leasing process, this is what identifies the leasing process and that is used to interact with it.
 
string nonce [get, set]
 The nonce used to sign usage of the lease code.
 
string redirect_url [get, set]
 A url with the code and nonce baked in that can be used to immediately start the remote authentication process on the device that uses it.
 
string redirect_url_qr_base64 [get, set]
 A QR code representation of the redirect_url encoded in Base64.
 
string display_url [get, set]
 A clean version of the redirect_url without the code visible that you can use in your UI.
 
LootLockerRemoteSessionLeaseStatus status [get, set]
 The status of this lease process.
 
- Properties inherited from LootLocker.LootLockerResponse
int statusCode [get, set]
 HTTP Status Code.
 
bool success [get, set]
 Whether this request was a success.
 
string text [get, set]
 Raw text/http body from the server response.
 
LootLockerRequestContext requestContext [get, set]
 Context for the request.
 
LootLockerErrorData errorData [get, set]
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
string EventId = Guid.NewGuid().ToString() [get, set]
 inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one
 

Detailed Description

Response containing the lease code and redirect URL for a newly created remote session lease.