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LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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Response containing the full configuration details of a specific leaderboard, including its schedule and rewards. More...


Properties | |
| string | created_at [get, set] |
| The date the Leaderboard was created. | |
| string | updated_at [get, set] |
| The date the Leaderboard was last updated. | |
| string | key [get, set] |
| The Leaderboards Key. | |
| string | direction_method [get, set] |
| The direction of the Leaderboard (Ascending / Descending). | |
| string | name [get, set] |
| The name of the Leaderboard. | |
| string | type [get, set] |
| The type of the Leaderboard (Player / Generic). | |
| bool | overwrite_score_on_submit [get, set] |
| Will the score be overwritten even if it was less than the original score. | |
| bool | has_metadata [get, set] |
| Does the Leaderboard have metadata. | |
| LootLockerLeaderboardSchedule | schedule [get, set] |
| Schedule of the Leaderboard. | |
| LootLockerLeaderboardReward[] | rewards [get, set] |
| A List of rewards tied to the Leaderboard. | |
| string | ulid [get, set] |
| The ulid for this leaderboard. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
Response containing the full configuration details of a specific leaderboard, including its schedule and rewards.