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LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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The result of the invoked triggers. More...


Properties | |
| LootLockerFailedKey[] | Failed_keys [get, set] |
| A list of keys that failed invocation together with the reason for failure. | |
| LootLockerSuccessfulKey[] | Successful_keys [get, set] |
| A list of keys that were successfully invoked. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
The result of the invoked triggers.