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LootLocker Unity SDK 8.2.0
Game backend SDK for Unity
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Response containing the player's inventory item, returned at the top level with its template and metadata. More...


Properties | |
| string | id [get, set] |
| The unique id of this inventory item. | |
| int | player_id [get, set] |
| The id of the player that owns this inventory item. | |
| string | item_template_id [get, set] |
| The id of the item template this inventory item is based on. | |
| LootLockerItemType | item_type [get, set] |
| The type of the item (instanced or stackable). | |
| bool | consumable [get, set] |
| True if the item can be consumed by the player. | |
| bool | deletable [get, set] |
| True if the item can be deleted by the player. | |
| int | count [get, set] |
| The number of items in this stack (only relevant for stackable items). | |
| string | source [get, set] |
| The source of this inventory item, or null if not specified. | |
| DateTime | created_at [get, set] |
| The time that this inventory item was created. | |
| DateTime? | updated_at [get, set] |
| The time that this inventory item was last updated, or null if it has never been updated. | |
| LootLockerItemTemplate | template [get, set] |
| The item template this inventory item is based on. | |
| LootLockerMetadataEntry[] | metadata [get, set] |
| Arbitrary metadata attached to this inventory item. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
Additional Inherited Members | |
Public Member Functions inherited from LootLocker.LootLockerResponse | |
| void | ReportFailure (string userDescription, Action< LootLockerResponse > onComplete) |
| Sends a report about a failed request to be viewable in the LootLocker dashboard. | |
Response containing the player's inventory item, returned at the top level with its template and metadata.