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LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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Response containing the rank and score for a specific member on a leaderboard. More...


Properties | |
| string | member_id [get, set] |
| The member id for this entry (set for legacy compatibility). | |
| int | rank [get, set] |
| The rank of this member on the leaderboard. | |
| int | score [get, set] |
| The score of this member. | |
| LootLockerPlayer | player [get, set] |
| Player information for this member, if the leaderboard is a player leaderboard. | |
| string | metadata [get, set] |
| Optional metadata string attached to this score submission. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
Response containing the rank and score for a specific member on a leaderboard.