LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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LootLocker.Requests.LootLockerGetMemberRankResponse Class Reference

Response containing the rank and score for a specific member on a leaderboard. More...

Inheritance diagram for LootLocker.Requests.LootLockerGetMemberRankResponse:
Collaboration diagram for LootLocker.Requests.LootLockerGetMemberRankResponse:

Properties

string member_id [get, set]
 The member id for this entry (set for legacy compatibility).
 
int rank [get, set]
 The rank of this member on the leaderboard.
 
int score [get, set]
 The score of this member.
 
LootLockerPlayer player [get, set]
 Player information for this member, if the leaderboard is a player leaderboard.
 
string metadata [get, set]
 Optional metadata string attached to this score submission.
 
- Properties inherited from LootLocker.LootLockerResponse
int statusCode [get, set]
 HTTP Status Code.
 
bool success [get, set]
 Whether this request was a success.
 
string text [get, set]
 Raw text/http body from the server response.
 
LootLockerRequestContext requestContext [get, set]
 Context for the request.
 
LootLockerErrorData errorData [get, set]
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
string EventId = Guid.NewGuid().ToString() [get, set]
 inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one
 

Detailed Description

Response containing the rank and score for a specific member on a leaderboard.