LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
Loading...
Searching...
No Matches
LootLocker.Requests.LootLockerGetFriendResponse Class Reference

Response containing details about a specific friend of the current player /summary> More...

Inheritance diagram for LootLocker.Requests.LootLockerGetFriendResponse:
Collaboration diagram for LootLocker.Requests.LootLockerGetFriendResponse:

Properties

string player_id [get, set]
 The id of the player /summary>
 
string name [get, set]
 The name (if any has been set) of the player /summary>
 
string public_uid [get, set]
 The public uid of the player /summary>
 
DateTime created_at [get, set]
 When the player's account was created /summary>
 
DateTime accepted_at [get, set]
 Whether or not the player is currently online /summary>
 
- Properties inherited from LootLocker.LootLockerResponse
int statusCode [get, set]
 HTTP Status Code.
 
bool success [get, set]
 Whether this request was a success.
 
string text [get, set]
 Raw text/http body from the server response.
 
LootLockerRequestContext requestContext [get, set]
 Context for the request.
 
LootLockerErrorData errorData [get, set]
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
string EventId = Guid.NewGuid().ToString() [get, set]
 inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one
 

Detailed Description

Response containing details about a specific friend of the current player /summary>

Property Documentation

◆ accepted_at

DateTime LootLocker.Requests.LootLockerGetFriendResponse.accepted_at
getset

Whether or not the player is currently online /summary>

When the friend request for this friend was accepted /summary>