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LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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Response containing details about a specific friend of the current player /summary> More...


Properties | |
| string | player_id [get, set] |
| The id of the player /summary> | |
| string | name [get, set] |
| The name (if any has been set) of the player /summary> | |
| string | public_uid [get, set] |
| The public uid of the player /summary> | |
| DateTime | created_at [get, set] |
| When the player's account was created /summary> | |
| DateTime | accepted_at [get, set] |
| Whether or not the player is currently online /summary> | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
Response containing details about a specific friend of the current player /summary>
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getset |
Whether or not the player is currently online /summary>
When the friend request for this friend was accepted /summary>