LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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LootLocker.Requests.LootLockerGetCurrentLoadoutToDefaultClassResponse Class Reference

Response containing the currently equipped loadout for the default class. More...

Inheritance diagram for LootLocker.Requests.LootLockerGetCurrentLoadoutToDefaultClassResponse:
Collaboration diagram for LootLocker.Requests.LootLockerGetCurrentLoadoutToDefaultClassResponse:

Public Member Functions

string[] GetContexts ()
 Returns the context names of all equipped assets.
 
LootLockerCommonAsset[] GetAssets ()
 Returns the asset objects of all equipped items.
 

Properties

LootLockerDefaultClassLoadout[] loadout [get, set]
 The loadout items currently equipped on the default class.
 
- Properties inherited from LootLocker.LootLockerResponse
int statusCode [get, set]
 HTTP Status Code.
 
bool success [get, set]
 Whether this request was a success.
 
string text [get, set]
 Raw text/http body from the server response.
 
LootLockerRequestContext requestContext [get, set]
 Context for the request.
 
LootLockerErrorData errorData [get, set]
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
string EventId = Guid.NewGuid().ToString() [get, set]
 inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one
 

Detailed Description

Response containing the currently equipped loadout for the default class.