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LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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Response containing the currently equipped loadout for the default class. More...


Public Member Functions | |
| string[] | GetContexts () |
| Returns the context names of all equipped assets. | |
| LootLockerCommonAsset[] | GetAssets () |
| Returns the asset objects of all equipped items. | |
Properties | |
| LootLockerDefaultClassLoadout[] | loadout [get, set] |
| The loadout items currently equipped on the default class. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
Response containing the currently equipped loadout for the default class.