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LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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Response returned after debiting an amount from a wallet, showing the resulting balance. More...


Properties | |
| string | amount [get, set] |
| Current amount of the given currency in this wallet. | |
| LootLockerCurrency | currency [get, set] |
| Information about the currency that this balance is in. | |
| string | wallet_id [get, set] |
| The id of the wallet holding this balance. | |
| string | created_at [get, set] |
| The time that this balance was created. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
Response returned after debiting an amount from a wallet, showing the resulting balance.