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LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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Response containing the full details of an asset, returned by the legacy common asset endpoint. More...


Properties | |
| int | id [get, set] |
| The legacy integer id of the asset. | |
| string | uuid [get, set] |
| The UUID of the asset. | |
| string | ulid [get, set] |
| The ULID of the asset. | |
| string | name [get, set] |
| The display name of the asset. | |
| bool | active [get, set] |
| Whether the asset is currently active. | |
| bool | purchasable [get, set] |
| Whether the asset can be purchased. | |
| string | type [get, set] |
| The type category of the asset. | |
| int | price [get, set] |
| The regular price of the asset. | |
| int? | sales_price [get, set] |
| The sale price of the asset, or null if not on sale. | |
| string | display_price [get, set] |
| A formatted string representation of the price for display purposes. | |
| string | context [get, set] |
| The context (category) the asset belongs to. | |
| string | unlocks_context [get, set] |
| The context unlocked by equipping this asset. | |
| bool | detachable [get, set] |
| Whether this asset can be removed from an equip slot after being equipped. | |
| string | updated [get, set] |
| When the asset was last updated, as a date string. | |
| string | marked_new [get, set] |
| When the asset was marked as new, as a date string. | |
| int | default_variation_id [get, set] |
| The id of the variation that is selected by default. | |
| string | description [get, set] |
| The description of the asset. | |
| LootLockerLinks | links [get, set] |
| Named links (e.g. image URLs) associated with this asset. | |
| LootLockerStorage[] | storage [get, set] |
| Key-value storage entries attached to this asset. | |
| LootLockerRarity | rarity [get, set] |
| Rarity information for this asset. | |
| bool | popular [get, set] |
| Whether this asset is popular. | |
| int | popularity_score [get, set] |
| A numeric score used to rank asset popularity. | |
| bool | unique_instance [get, set] |
| Whether each grant of this asset creates a unique inventory instance. | |
| LootLockerRental_Options[] | rental_options [get, set] |
| Available rental options for this asset. | |
| LootLockerFilter[] | filters [get, set] |
| Filters (tags) applied to this asset for categorisation. | |
| LootLockerVariation[] | variations [get, set] |
| Variations available for this asset. | |
| bool | featured [get, set] |
| Whether this asset is featured. | |
| bool | context_locked [get, set] |
| Whether this asset is locked to its context. | |
| bool | initially_purchasable [get, set] |
| Whether this asset can be purchased initially. | |
| LootLockerFile[] | files [get, set] |
| Files associated with this asset. | |
| LootLockerAssetCandidate | asset_candidate [get, set] |
| Information about the UGC creator of this asset, if applicable. | |
| string[] | data_entities [get, set] |
| Data entities attached to this asset. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
Response containing the full details of an asset, returned by the legacy common asset endpoint.