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LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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Response containing the current loadout for one or more classes belonging to the player. More...


Public Member Functions | |
| LootLockerClass | GetClass (string name) |
| Returns the class object matching the given name, or null if not found. | |
| LootLockerClass[] | GetClassess () |
| Returns all class objects from the loadout entries. | |
Properties | |
| LootLockerClassLoadout[] | loadouts [get, set] |
| The list of class loadout entries returned by the endpoint. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
Response containing the current loadout for one or more classes belonging to the player.