![]() |
LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
|
Response containing the updated character progression status along with any tiers awarded as a result of the points change. More...


Properties | |
| List< LootLockerAwardedTier > | awarded_tiers [get, set] |
| List of progression tiers awarded to the character as a result of the points change. | |
Properties inherited from LootLocker.Requests.LootLockerCharacterProgressionResponse | |
| string | id [get, set] |
| The unique identifier of this character progression record. | |
| string | progression_key [get, set] |
| The key of the progression this record belongs to. | |
| string | progression_id [get, set] |
| The id of the progression this record belongs to. | |
| string | progression_name [get, set] |
| The name of the progression this record belongs to. | |
| ulong | step [get, set] |
| The current level (step) the character has reached in this progression. | |
| ulong | points [get, set] |
| The total number of points accumulated in this progression. | |
| ulong | previous_threshold [get, set] |
| The points threshold for the current level. | |
| ulong? | next_threshold [get, set] |
| The points threshold for the next level, or null if the character is at the maximum level. | |
| DateTime? | last_level_up [get, set] |
| When the character last levelled up in this progression, or null if they have never levelled up. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
Response containing the updated character progression status along with any tiers awarded as a result of the points change.