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LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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Response returned when polling the status of an async purchase. More...


Properties | |
| string | entitlement_id [get, set] |
| The entitlement id for this async purchase. | |
| LootLockerAsyncPurchaseStatus | status [get, set] |
| The current status of the purchase: pending, active, or failed. | |
| string | error [get, set] |
| The failure reason. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
Response returned when polling the status of an async purchase.
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getset |
The failure reason.
Only populated when status is failed.