LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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LootLocker.Requests.LootLockerAsyncPurchaseStatusResponse Class Reference

Response returned when polling the status of an async purchase. More...

Inheritance diagram for LootLocker.Requests.LootLockerAsyncPurchaseStatusResponse:
Collaboration diagram for LootLocker.Requests.LootLockerAsyncPurchaseStatusResponse:

Properties

string entitlement_id [get, set]
 The entitlement id for this async purchase.
 
LootLockerAsyncPurchaseStatus status [get, set]
 The current status of the purchase: pending, active, or failed.
 
string error [get, set]
 The failure reason.
 
- Properties inherited from LootLocker.LootLockerResponse
int statusCode [get, set]
 HTTP Status Code.
 
bool success [get, set]
 Whether this request was a success.
 
string text [get, set]
 Raw text/http body from the server response.
 
LootLockerRequestContext requestContext [get, set]
 Context for the request.
 
LootLockerErrorData errorData [get, set]
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
string EventId = Guid.NewGuid().ToString() [get, set]
 inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one
 

Detailed Description

Response returned when polling the status of an async purchase.

Property Documentation

◆ error

string LootLocker.Requests.LootLockerAsyncPurchaseStatusResponse.error
getset

The failure reason.

Only populated when status is failed.