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LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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Response returned when an async purchase is successfully initiated or retried (HTTP 202) More...


Properties | |
| string | entitlement_id [get, set] |
| The entitlement id for this async purchase. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
Response returned when an async purchase is successfully initiated or retried (HTTP 202)
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getset |
The entitlement id for this async purchase.
Use this to poll for status or retry on failure.